Campaign

Campaign Premise

Edyn and the Magisters

Their experiments have consequences beyond the desired result:

The inhabitants of both planes eventually realise something is wrong:

The existing ways between the planes still function normally. Normal inhabitants can use them in either direction.

How an Experiment Works

  1. Magisters want a particular capability or outcome.
  2. They choose a subject.
  3. Divination reveals possible outcomes.
  4. The Prism forces the desired outcome.
  5. The world experiences the chosen outcome normally.
  6. Other possibilities are discarded into the Shadowfell.
  7. Prism magic pushes those discarded possibilities away from the Prime Material.
  8. The Magisters leave the consequences behind.

The PCs and the Prism


The Lantern


Example Magister Incidents

The Paranoid Noble

A paranoid noble believes somebody is trying to kill him.

Possible evidence:


The Spurned Lover

They still don't know who the Magisters are.


Player Characters

Nova

Theme: Dangerous curiosity


Tikva

Theme: Prejudice

Her father Alden is unusually educated and sends Tikva books rather than money.

Potential subjects:

If Tikva takes to the education, it can become a genuine part of her identity and eventually justify proficiency in a Knowledge/Intelligence skill.


Click

Theme: Hypocrisy

His greatest contradiction: He wants to break every stereotype about Kenku while embodying an alarming number of them.


Sahra

Theme: Survivor guilt

Her shadows can potentially take the form of discarded consequences as they draw energy up from the Shadowfell.


Giles

Theme: Extraordinary ordinary

Giles:

Feywild

Celestial Guardian

Giles is watched over by a celestial angel known as Tillion or the Man on the Moon, a wizened godlike wizard, and a blink dog.


Character Connections