Next

DM Guide

Answer "Yes". Be silly, make mistakes. Give them opportunities to reveal themselves. Pay attention. Follow the good stuff. Don't leave them lost. Nobody is trying to win.

The City of the Dead 1

Sahra. It is night. In your mind you draw a swirling black pattern on the bar. You hear odd footsteps outside the bar, limping perhaps, and cursing. You slowly open your eyes. Your fingers and toes are stiff with cold. The green grass looks grey in the moonlight. You look around and see shadows of branches leaping about in the wind. You hear a woman cursing as she limps past you through the cemetery. As you rouse yourself to look at her, she sees you, looks oddly at you, turns and hurries into a squat stone building.

Dream: The Moon Garden

Giles. You are sitting in your tiny groundskeeper's lodge, although tonight it has no roof and no walls. There is a bookshelf of books about gardening, written in a spidery script, most by Erin Valeblossom. She did a lot of sketches too. How to turn Mandrake spirits into servants, herbs for medicinal use, the shaping of earth and water for different plants. There is a book you don't recognise on the shelf. A leather bound tome with a moth motif on its cover. As you inspect it, you find its pages blank unless you tilt them in the moonlight, where you see a half-elf in a huge forest. It's Nova.

Let them do whatever but Tilion will try to use cryptic moonlight to give clues:

Sahra or Adar or Zindi's scream wakes up Giles and Nova.

The City of the Dead 2

Goblins South

Wagon tracks run off the road and disappear on the hard ground in the direction of the nearby forest. Amongst the darkest part of the forest, goblins laze on tree branches, enjoying their stolen wagon's spoils. The largest of them is carrying water to a camp fire with a large iron pot, one is tinkering with the wagon, one is juggling knives, one is reading a book out loud.

Mozza: Look, this guy Hee'gul says... licks his surprisingly clean fingers and turns a page... Everybody is fighting everybody else because they think they know what they are.

Pimble: What's that Mozza? They fight just because they... D'uh... What?

Mozza: You got one guy saying, “I am this.” And another saying, “No, you're not, because I am that.” And then they fight.

Nim: What weapons do they use? flips a knife

Mozza: The sharpest weapon of all, Nim. And then, after fighting, they realise neither of 'em had the way of it. So now they have to become something new.

Pimble: Become something new? Dead? Injured?

Mozza: Their idea of themselves is dead, Pimble. And born anew. That's the important bit. They don't just go back to being what they were. After being wrong about themselves, they become a new thing. That's the only way to become a new thing.

Pimble: Oh. Huh. I hadn't thought of it that way.

Mozza: Hee'gul calls this the Unfolding of Spirit.

Pimble: Being wrong? I call that "Tuesday".

They all laugh.

Pimble: Have you finished with that thing yet? I'm hungry.

They throw the book on the camp fire and light it up. Fire bursts forth and licks the base of the pot.

Goblins:

Goblins North


Mystic

Threads

Thread
Nova's dad: Goblins to the north
Nova's Lantern: Identify / Sahra's skull face / bingo balls
Tikva's mission: Goblins to the south with a wagon / investigation for Amara Dunder / robed people
Sahra's dad: Where? who? Use Divination maybe??
Giles' Lord Percy: WTF?
Click gets on Veyra's radar

Players

NameGoalResourcesWeakness
ClickDiscover interesting secretsStealth, Waterdeep contacts, Stealth, Investigation, Sleight of HandKleptomaniac
GilesFind Jolene, what happened at Percy's estateGardening magic, Tilion's guidance, Nature, Arcana, GardeningOblivious
NovaFind her father / follow whatever catches her attentionLantern, strange objects, Nature, Investigation, Faerie FireDistractable
SahraFind her father and understand her shadow magicDetermination, Arcana, Stealth, Shadow magicCold
TikvaProve herself useful to the gangMercenary training, Mother, Athletics, Survival, Second WindTrouble

NPCs

CategoryNamePhysicalPersonalityGoalResourcesWeakness/Secret
BanditsJunkyGoblin girl, greasyBrilliant, autisticPractice mechanicsGang, stolen toolsUneducated
BanditsMozzaGoblin boy, cleanPoetic, romanticPractice poetryGang, stolen booksUneducated
BanditsNimGoblin boy, watchfulCunning, cynicalFood on the tableInsight, Persuasion, Gang, stolen moneyDistrust
BanditsPimbleGoblin boy, huge dopeyGentle, funnyPractice I statementsGang, stolen foodUneducated
DivinersTobin BellweatherHalfling woman, smileyExtraverted, popularUnderstand eventsDivination, school, students, contactsLazy
Dunder PaperAmara DunderHuman woman, ink-stainedPractical, stressedRecover shipmentsPersuasion, Contacts, wagonsDesperate
GilesJoleneGnome woman, flair, blingHoarder, pigeons, craftsBuild her businessNature, bingo machine, employees, wagonsChaos
GilesPercy ValeblossomHuman? man, boisterous dandyVain, ReynholmLive a scandalous lifePersuasion, Estate, servants, connectionsVices
GilesTilionOld man in moonlightPatient, alien, silentGuide GilesDreams, Magic, blink dogsCryptic, obtuse
MagistersDario SilvercrownHuman man, red hair, coifedSelf assuredHelp dadDivination, instruments, prismEgotistical
MagistersEdyn SilvercrownBald archmage, shadow is aliveAloof, cold, logicalPerfect new magicDivination, wealth, kids, prismUnwise
MagistersRosalind ThorneHuman woman, old, impeccableCharming, theatricalCorner paper marketPersuasion, Deception, rich family, M-Arrogance
MagistersZindi SilvercrownHuman woman, red hair, glassesStressed, uncertainHelp dadDivination, instruments, prismPushover
MercinariesHuey, Dewey, LouieDuck aarakocra x 3Foul mouthed, lazyPersonal enrichmentTikva, MotherClumsy
MercinariesKokokKobold, hoodedLoves bird peopleBecome an adventurerStealth, thieves toolsCuriosity
MercinariesMotherOld halforc woman, severeDisciplined, intimidatingFood on the tableIntimidation, Leadership, gang, contactsDependants
PiratesCaptain Aldren VossHuman man, finely dressedExperiencedHappy crewHistory, Insight, Ship, wealth, contactsParanoia
PiratesLt Pippa QuillHalfling woman, navalConfidentTravel the worldNavigation, Ship, naval knowledge, crewObliviousness
PiratesSusk "Susan" BrambleBugbear woman, apronProudBuild shipsCraft, Intimidation, Shipyard, crew, toolsPride
SahraAdarCurrawong, magicWatchfulFollow Sahra, learnStealthFrom Barovia
SahraEdHuman man, handsome drunkCharming, playfulFind a jobPersuasionItinerant
ThievesVeyra Vale (boss)Immaculate half-elf womanCalculatingAcquire propertyPersuasion, Deception, GuildPeople = disposable
ThievesVrakith (heavy)Gith man, huge and flat-nosedIntimidatingRaise a childIntimidation, Brawl, Psionics,Child
TikvaAlden (dad)Halfling man, sweater vestsEducated, respectableProtect family, help TikvaInsight, Religion, law, local affairsCoward
TikvaBrindle (mailman)Elf man, bag knick knacksOddballGather storiesAcrobatics, Performance, gossipItinerant
TikvaMarra (mum)Halfling woman, glasses chainEmotionally directKeep family togetherReligion, Medicine, local gossipRude/blunt
TikvaTessa (sis)Halfling girl, hair accessoriesSuperstitiousMaintain family tiesInsight, Stealth, luckSuperstitious
WaterdeepElias Wren, undertakerHuman man, 5-mile stareOld, sadTreat dead with dignityLocal deaths and funeralsUnexplained intuition
WaterdeepMaribel Voss, mediumDwarven woman, scarvesWarm, reassuringScam rich foolsTelepathy, DeceptionContacts Sahra's sister